UI/UX Designer
in Gamedev & Startups (ex. Ubisoft, flexbe.com)
work on Mobile Games' UX/UI, UI Animation, Vector Art
work on Mobile Games' UX/UI, UI Animation, Vector Art
Games and Products I've Worked On
About me
I’m a UI/UX Designer equipped with 𝟴+ 𝘆𝗲𝗮𝗿𝘀 𝗼𝗳 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 in Game UI/UX Design and Product Design:
• 5+ years in 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 (Ubisoft, one of the biggest gamedev corporation, 140 people on the team; Pigeon Eye Games, indie studio, 7 people. Mobile casual management, tycoon, puzzle, visual novel and IDLE games, roguelike card game on PC/Steam)
• 3 years in 𝗣𝗿𝗼𝗱𝘂𝗰𝘁 𝗗𝗲𝘀𝗶𝗴𝗻 (website building platform Flexbe.com (B2B startup, 24 people), programming educational platform Shultais.education (B2C startup, 4 people)
🌍 Worked remotely as part of an international team of 140+ specialists from Paris, Kyiv, and home offices for more than 5 years. Our company was part of the Ubisoft, one of the biggest game development corporations.
🔗 Set up a clear working pipeline from getting GDD from Game Design team, collaborating with my fellow Designers and Artists to deliver production quality UI, art, icons, and animations, prepare assets and discuss implementation issues with Technical Artist or developers (or just doing the implementation myself in Unity!).
🏆 Designed the UI/UX for the Crawlyard, a card roguelike game on PC / Steam (The winner of Digital Dragons 2021 Golden Ticket Award, 20K wishlists on Steam).
🏆 Delivered the onboarding and help system for the eCommerce Website Building Platform Flexbe, which reduced the cost of support engineers. Fully redesigned the Email Campaign and added FTUE for the new users of the platform to increase retention.
🏆 Designed an educational platform from scratch (Shultais Education Programming School, 4000+ students). Portfolio: mariyagreko.com
🎸 𝗦𝗸𝗶𝗹𝗹𝘀 𝗮𝗻𝗱 𝗧𝗼𝗼𝗹𝘀:
Figma | Sketch | Esoteric Spine 2D | Adobe After Effects | Photoshop | Illustrator | Blender | Unity
UI Design | UX Research | Benchmarking | Wireframing | User Flow | Prototyping | Vector Art
• 5+ years in 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 (Ubisoft, one of the biggest gamedev corporation, 140 people on the team; Pigeon Eye Games, indie studio, 7 people. Mobile casual management, tycoon, puzzle, visual novel and IDLE games, roguelike card game on PC/Steam)
• 3 years in 𝗣𝗿𝗼𝗱𝘂𝗰𝘁 𝗗𝗲𝘀𝗶𝗴𝗻 (website building platform Flexbe.com (B2B startup, 24 people), programming educational platform Shultais.education (B2C startup, 4 people)
🌍 Worked remotely as part of an international team of 140+ specialists from Paris, Kyiv, and home offices for more than 5 years. Our company was part of the Ubisoft, one of the biggest game development corporations.
🔗 Set up a clear working pipeline from getting GDD from Game Design team, collaborating with my fellow Designers and Artists to deliver production quality UI, art, icons, and animations, prepare assets and discuss implementation issues with Technical Artist or developers (or just doing the implementation myself in Unity!).
🏆 Designed the UI/UX for the Crawlyard, a card roguelike game on PC / Steam (The winner of Digital Dragons 2021 Golden Ticket Award, 20K wishlists on Steam).
🏆 Delivered the onboarding and help system for the eCommerce Website Building Platform Flexbe, which reduced the cost of support engineers. Fully redesigned the Email Campaign and added FTUE for the new users of the platform to increase retention.
🏆 Designed an educational platform from scratch (Shultais Education Programming School, 4000+ students). Portfolio: mariyagreko.com
🎸 𝗦𝗸𝗶𝗹𝗹𝘀 𝗮𝗻𝗱 𝗧𝗼𝗼𝗹𝘀:
Figma | Sketch | Esoteric Spine 2D | Adobe After Effects | Photoshop | Illustrator | Blender | Unity
UI Design | UX Research | Benchmarking | Wireframing | User Flow | Prototyping | Vector Art
Contacts
You'd like to contact me? Are you really? Do you want me to do some work for you? Sounds great. Just send a stupid email, and let's talk: